Not apparent at first, but this is a TypeScript to c++ compiler at the core (https://github.com/geastack/compiler), with bindings for various platforms.
zerr 2 hours ago [-]
What do they use for graphics and audio?
zero_shift 36 minutes ago [-]
It's not clear at first glance, but given (1) the apps are written in JavaScript (2) the project has repos for different OS native bindings, my bet is some kind of embedded JavaScript engine that just calls through to OS native widets
dashersw 2 hours ago [-]
Each platform has its native bindings. For graphics, you write CSS and HTML canvas API as well as JSX, it renders to native components and their alignments, the canvas API is converted to native surfaces, whatever the platform uses.
zerr 2 hours ago [-]
I mean, is it OpenGL, Vulkan, Metal? etc...
dashersw 7 minutes ago [-]
It defers to platform defaults, Android compositor, UIKit/AppKit native views or CoreGraphics for the canvas on Apple platforms, GDI/GDI+ on Windows, whatever SDL2 chooses on Linux. If you have a Three.js app, it uses Metal on iOS and macOS, Direct3D 11 (open) and 12 (commercial license) on Windows and XBox.
sublinear 2 hours ago [-]
Ah this is for embedded apps. Pretty neat!
dashersw 2 hours ago [-]
It also supports iOS, macOS, Android, Windows, Linux, XBox for Three.js games, as well as (some) Node.js apps.
jr3592 1 hours ago [-]
could you throw a react project (WEB) at it and get a native macos project out of it?
dashersw 15 minutes ago [-]
It supports Gea frontends (https://geajs.com). Technically it could compile React with a plugin, but that is left to the community as an exercise :)
https://www.youtube.com/watch?v=o5RDfAmzE7s
In the docs of the repo of their TS to C++ compiler. https://github.com/geastack/compiler